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Maya animation
Maya animation









You can change the rotation interpolation type only on rotation channels that have keyframes on all three channels (rotateX, rotateY, rotateZ). This menu lets you change the rotation interpolation type of existing curves.

maya animation

You may need to remove keys from an animation curve to reduce the graph complexity and provide larger spans for adjusting curve tangents. Excess keys may accumulate on an animation curve as a result of adding keys manually or performing operations such asīake Channel. Use this operation to remove keys that are not necessary to describe the shape of an animation curve. It may not produce the desired results when used on curves with few keys. Reduce the number of keys in dense data curves. Tip: The resampling filters are designed to











Maya animation